Sims 4 More Lots

Download The Sims 4 Lots - The Sims 4 ›. Can 1 family have 2 houses? The Sims 4 PC. Macintosh PlayStation 4 Xbox One. Summary; Release Data. More Questions from This Game. Answered: Can a family buy a second lot? Answered: so if i start a new family on a new world but same place Willow Creek will it replace the old town or create a. Latest Sims 4 Downloads in Lots & Housing: Showing 2103 items Customise your view with Compatible mode, Featured uploads, Favourites and more! Show filters. Featured Uploads view more. Dalaran The Floating City Rebuilt In The Sims 4. CitiSims of Dalaran! Raise your eyes to the skies and observe! 7 feathers casino canyonville or.

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Sims 4 More Lots Mod

  • Do you play with every single one of those houses you built? I have a whole separate save just for my building and another save for my storytelling :) I totally agree we need more lots though!!!
  • Hopefully the upcoming Game Pack releasing this quarter comes with a world/destination with empty lots. We only really get good sized worlds with Expansions and if Seasons is this year then we probably won't get another decently sized world till next year, unless they patch in a fourth world.
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  • edited January 2018
    Keeping in mind that the game only ever loads one lot at a time, I wonder why 1) the 'overworld' maps aren't bigger and 2) why there are so few lots?
    From a performance standpoint, I could understand keeping the worlds smaller if this were an open-world game, but it's not and we never load the world as a whole--so why should it matter how big it is or how many lots are on it?
    It's a head-scratcher IMO.
    14
  • I'd love a new world as well, even though I don't really need the space. I'm not sure if you already do this, but have you bulldozed excessive gyms, libraries, and museums? I usually have only one of each, and sometimes no museum at all seeing as I never visit them.
    4
  • If you use all those lots primarily to build on then you could always create a new save file, bulldoze all lots on every world and then build on them. Otherwise, you'll probably just have to wait for another EP or GP with a new world.
  • edited January 2018
    One factor here is because they simulate maps to appear larger.
    There are only 4 or 5 lots per area in Willow Creek; however, they stuck in a ton of fake housing, etc to simulate a bigger world.
    Our 4 or 5 lots can be surrounded by 30 or so fake houses, etc.
    Foundry Cove - Willow Creek:
    So, the problem is there is no such thing as an empty world in TS4. Newcrest is full of emply lots, yet when you go there, it has tons and tons and tons of fake housing and shops, etc.
    EDIT:
    My point being that is not easy to just make these things - ie just hand over an empty world - full of empty lots - because of all of the fake scenary that they have to include.
  • Keeping in mind that the game only ever loads one lot at a time, I wonder why 1) the 'overworld' maps aren't bigger and 2) why there are so few lots?
    From a performance standpoint, I could understand keeping the worlds smaller if this were an open-world game, but it's not and we never load the world as a whole--so why should it matter how big it is or how many lots are on it?
    It's a head-scratcher IMO.

    No it isn't. They want your money.
    3
  • Keeping in mind that the game only ever loads one lot at a time, I wonder why 1) the 'overworld' maps aren't bigger and 2) why there are so few lots?
    From a performance standpoint, I could understand keeping the worlds smaller if this were an open-world game, but it's not and we never load the world as a whole--so why should it matter how big it is or how many lots are on it?
    It's a head-scratcher IMO.

    No it isn't. They want your money.

    Maybe, but I'm not convinced that it's all about enticing us to buy packs. There are plenty of reasons to buy the packs and plenty of reasons not to, but I can't imagine many simmers are making the decision based on the extra lots provided.
    And they did give us Newcrest for free.
  • edited January 2018
    One thing I know is for sure is why they haven't yet given a tool to create new worlds for the player ` EA knows nobody would want to buy a DLC for a new world, when the fanbase knows simmers are more creative and talented and would prefer downloading something for free with the outstanding breathtaking scenery. As for not giving us a tool to add, change and remove lots: it's they're lost really. Can't come with an conclusion why they haven't release one yet. Is it really engine/budget to blame here?
    Wild guessing, but Newcrest could have been just an exception for the players to gain a wee bit of their trust due to the negative reputation they get everytime for dump and poor choices they made, and the lack of respect they show/provide to their fanbase.
  • edited January 2018
    One thing I know is for sure is why they haven't yet given a tool to create new worlds for the player ` EA knows nobody would want to buy a DLC for a new world, when the fanbase knows simmers are more creative and talented and would prefer downloading something for free with the outstanding breathtaking scenery. As for not giving us a tool to add, change and remove lots: it's they're lost really. Can't come with an conclusion why they haven't release one yet. Is it really engine/budget to blame here?
    Wild guessing, but Newcrest could have been just an exception for the players to gain a wee bit of their trust due to the negative reputation they get everytime for dump and poor choices they made, and the lack of respect they show/provide to their fanbase.

    Except the vast majority of Packs/DLC don't even come with worlds so I'm guessing that while a new world does factor somewhat into the buying decision making process on the packs they come in it's probably not a huge part of it for the general public.
    Plus there was the ability to create worlds in both Sims 2 and 3 and it didn't stop anyone from also buying EPS or Store Worlds just because there were free options available elsewhere.
    I do however agree that we need more worlds/blank worlds/the ability to create our own worlds. I'm not a huge world builder (generally loose interest in Sims 2 and have never tried in Sims 3) and I rarely use up all the lots that are currently available in the game but I still see & agree that this is probably one of the biggest overall base additions that needs to be added now that they've added toddlers to the game.
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  • edited January 2018
    Keeping in mind that the game only ever loads one lot at a time, I wonder why 1) the 'overworld' maps aren't bigger and 2) why there are so few lots?
    From a performance standpoint, I could understand keeping the worlds smaller if this were an open-world game, but it's not and we never load the world as a whole--so why should it matter how big it is or how many lots are on it?
    It's a head-scratcher IMO.

    Even though it may not happen, it is to me more than just plopping now an neighborhood, it is the inability of the user to alter the lot size or add lots that can go a long way. Being the lots and neighborhoods are static and not flexible it makes it hard for one to really get creative and it does not need to be open world to do that. I am guessing that Sims 4 is not flexible too give the end user those tools also while we may not load the whole neighborhood as an whole it is still is important for some players who have different playstyles and some players may not want to put an family in another neighborhood because they can't fit them in the current neighborhood and it is all about keeping whatever storyline intact in that neighborhood. As far as performance goes it all comes back to what everyone rig can do. I would not expect too much from low to some mid levels rigs but there are others whose rigs can perform. Sims 4 does not have the ability to scale up beyond graphics settings so whether you use an low level rig to high level rig it does not matter beyond graphics. Sims 4 lost a lot of features that did matter to me and only one or two features in Sims 4 matter to me but that is not enough. I have stopped playing Sims 4 because I can't see EA/Maxis taking it beyond the packs as far as features goes however being the collector I am, I still buy the packs whether the pack is mediocre or excellent.
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  • One idea would be a more countryside neighbourhood. They wouldn't have to fill the imaginary lots with such detailed houses as they've done with the other worlds, and have simpler backgrounds around the lots, such as fields, water, etc. I would really appreciate both the scenery as I mostly create countryside houses, aswell as it would probably save time and work for the creators.
    Keep in mind that I don't have any idea of how creating games work though xD
    1
  • Have you thought about condensing any of your lots into one? For example, take a restaurant and add a bowling alley onto the floor above it, then bulldoze the existing bowling alley, and now you have a new lot to build on. Or you could make some townhouses and merge two small families and have them live together there, things like that.

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  • Keeping in mind that the game only ever loads one lot at a time, I wonder why 1) the 'overworld' maps aren't bigger and 2) why there are so few lots?
    From a performance standpoint, I could understand keeping the worlds smaller if this were an open-world game, but it's not and we never load the world as a whole--so why should it matter how big it is or how many lots are on it?
    It's a head-scratcher IMO.

    They have said before that the worlds are expandable, when we were griping about lots and world size when 4 first came out. Why do that though when you can charge people for a buggy mess so they can get more lots?
    New custom world mod 'The Wizarding World' available for download now! Check out the details here!
  • I'd love a new world as well, even though I don't really need the space. I'm not sure if you already do this, but have you bulldozed excessive gyms, libraries, and museums? I usually have only one of each, and sometimes no museum at all seeing as I never visit them.

    I once decided to move one of each of the types of venues into NewCrest and put houses where they used to be in the other worlds. It takes time, and when I found myself having to restart that game save, I haven't spent the time doing the same again, although I did prefer it that way. To me it was the downtown shopping District. But, we DO need more lots. I would be highly in favor of another empty world such as NewCrest. Too bad players can't create their own the way we could in Sims2. Once I got brave enough to do so, that was the only neighborhood I played. I often downloaded player-made worlds in Sims3, as well.
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  • edited January 2018
    I'd love a new world as well, even though I don't really need the space. I'm not sure if you already do this, but have you bulldozed excessive gyms, libraries, and museums? I usually have only one of each, and sometimes no museum at all seeing as I never visit them.

    I once decided to move one of each of the types of venues into NewCrest and put houses where they used to be in the other worlds. It takes time, and when I found myself having to restart that game save, I haven't spent the time doing the same again, although I did prefer it that way. To me it was the downtown shopping District. But, we DO need more lots. I would be highly in favor of another empty world such as NewCrest. Too bad players can't create their own the way we could in Sims2. Once I got brave enough to do so, that was the only neighborhood I played. I often downloaded player-made worlds in Sims3, as well.

    I have a template save for this reason. In it i have the lots in all the worlds set up the way i like. With all the public parks and stuff having lot traits so people will walk their pets there. Filled it up with sims i downloaded or made. And i dont play it one iota so nobody aged or moved or married (i have story progression mods) and when i want to start a new game i go in to my Template Save and 'save as' under a new name and make my sim as usual, and always have worlds filled from the start.
    Sometimes i have to manage the town and evict people but its soooo much easier than setting it up eeeeevery time
    New custom world mod 'The Wizarding World' available for download now! Check out the details here!
  • Do you play with every single one of those houses you built? I have a whole separate save just for my building and another save for my storytelling I totally agree we need more lots though!!!
    I sure do!! I have all my lots and townies (many created my me) spread throughout my worlds just for storytelling:)
  • Keeping in mind that the game only ever loads one lot at a time, I wonder why 1) the 'overworld' maps aren't bigger and 2) why there are so few lots?
    From a performance standpoint, I could understand keeping the worlds smaller if this were an open-world game, but it's not and we never load the world as a whole--so why should it matter how big it is or how many lots are on it?
    It's a head-scratcher IMO.
    I agree! Its a topic that’ll definitely have some mixed opinions due to performance and everyone having different computer specs. Hopefully a new decent-sized world wouldnt be harmful to players with lower specs/performance. Hopefully nothing too extreme like San Myshuno
  • edited January 2018
    I'd love a new world as well, even though I don't really need the space. I'm not sure if you already do this, but have you bulldozed excessive gyms, libraries, and museums? I usually have only one of each, and sometimes no museum at all seeing as I never visit them.
    LOL, im not one to usually visit museums either, but if I could I would try to squeeze one into my world just for scenery or a bit of a “field trip/family trip” type of story
  • If you use all those lots primarily to build on then you could always create a new save file, bulldoze all lots on every world and then build on them. Otherwise, you'll probably just have to wait for another EP or GP with a new world.
    True, but i do like a little mix of maxis builds just for fun, but thats just me haha
  • One factor here is because they simulate maps to appear larger.
    There are only 4 or 5 lots per area in Willow Creek; however, they stuck in a ton of fake housing, etc to simulate a bigger world.
    Our 4 or 5 lots can be surrounded by 30 or so fake houses, etc.
    Foundry Cove - Willow Creek:
    So, the problem is there is no such thing as an empty world in TS4. Newcrest is full of emply lots, yet when you go there, it has tons and tons and tons of fake housing and shops, etc.
    EDIT:
    My point being that is not easy to just make these things - ie just hand over an empty world - full of empty lots - because of all of the fake scenary that they have to include.
    You’re absolutely correct!! I actually like the fact that theres fake buildings..it just gives the worlds a lot of character. Like how Willow Creek has venues that are kind of old townish and how the fake buildings kinda correspond to the similar architecture. Probably why I have so much love for Willow Creek
  • I'm still waiting for a world editor. However, I'm not going to hold my breath.
  • Oh we need a LOT of space. I get all OCD with my game. I want the sims that are my sims lives to have their own home. Have different types of the same lot. I also set up clubs for my townies to hang out at those community lots. So yeah we need more space.
  • Keeping in mind that the game only ever loads one lot at a time, I wonder why 1) the 'overworld' maps aren't bigger and 2) why there are so few lots?
    From a performance standpoint, I could understand keeping the worlds smaller if this were an open-world game, but it's not and we never load the world as a whole--so why should it matter how big it is or how many lots are on it?
    It's a head-scratcher IMO.

    No it isn't. They want your money.

    If that was the case, they would sell us world packs like The Sims 3.
    It makes 0 sense to limit the amount of lots, but then not offer us an alternative to buy some outside of Expansions. They’re getting the same money regardless.
    It’s more of an issue that TS4 worlds are built from the ground up.
    It’s not a matter of editing some flat terrain, throwing in some trees and building some lots.
    The Sims 4 worlds are sculpted from scratch, and that probably requires a whole team rather than a few employeees using Create A World.
    Keeping in mind that the game only ever loads one lot at a time, I wonder why 1) the 'overworld' maps aren't bigger and 2) why there are so few lots?
    From a performance standpoint, I could understand keeping the worlds smaller if this were an open-world game, but it's not and we never load the world as a whole--so why should it matter how big it is or how many lots are on it?
    It's a head-scratcher IMO.

    No it isn't. They want your money.

    Maybe, but I'm not convinced that it's all about enticing us to buy packs. There are plenty of reasons to buy the packs and plenty of reasons not to, but I can't imagine many simmers are making the decision based on the extra lots provided.
    And they did give us Newcrest for free.

    I’d say it’s more of an issue of resources. SimGuruDaniel said they wouldn’t have the resources to sell World Packs on top of GP and EPs.
    SimGuruDaniel also said he worked on Newcrest in early 2015, which means it took several months just to copy and paste Willow Creek and make some background changes so it looked different.
  • OP, there are over 200 lots in TS4 with all packs, maybe check for a sale if you’re missing an EP, that might help with lots.
    But if you have all the packs, I don’t feel like you could be actively using over 200 lots on rotation. That’s twice the size of a Sims 3 open world.

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